Three different innovations support our project focus
Metacognition allows a person to control their learning, to set learning goals, and to choose strategies to achieve those goals.
All of these methodologies will focus on strengthening the foundation of happiness.
Creating school avatars that would clarify a certain concept through the application or give instructions for creating teaching content or content that could be created and edited by both teachers and students under the supervision of teachers, which would encourage and motivate students. The virtual character-Avatar with the guide “How to motivate students through a virtual character in the classroom” will have a significant impact on students participating in the project, improving their social and emotional skills, overall mental health, motivation to achieve better academic achievement and happier children. Avatar is a highly customizable virtual character, it can be used and customized in any school in Europe that wants to implement the HAPPY curriculum. Its role is to motivate students but also teachers to introduce an element of humor and this can be conditioned by the culture or mentality of the country, but still very adaptable, even if uneducated on the subject. It is also easy to adapt to the curriculum, offering a smooth transfer of knowledge and various experiences that can be applied.
How will we achieve that, and what methodology will we use?
- Phase 1:
Partners will conduct an European analysis of happiness curriculum practices in schools, a teacher training program based on a European analysis of good practices and creating a manual of good practices, as a base for a happiness curriculum which will include educational material for primary school students (first to fifth grade) based on social and emotional skills aimed at strengthening the foundations of happiness and motivation for students.
- Phase 2:
Based on positive psychology, thinking about growth, sand development – passion and perseverance, social metacognition – a combination of social psychology and metacognition, we will organize training for teachers and create a guidebook for parents.
- Phase 3:
Finally, the holder of the whole project will be the development of a digital application for motivational avatar, where we will work on developing the concept of virtual character, create a guide “How to motivate students through a virtual character in the classroom”, conduct pilot testing in schools, collect feedback and assessments based on which improvements will be made in the digital application.